Computer Science Major — School of Engineering, University of Virginia
3 years of professional game engine development experience
Currently employed at Index AR Solutions, LLC
I studied Computer Science at the University of Virginia and have spent the past three years working professionally in Unity — building shaders, visual effects, and real-time graphics systems in HLSL and C#, with Python, JavaScript, and HTML/CSS filling in wherever the work takes me. What I keep gravitating toward are the problems where math and art are genuinely inseparable — where the solution has to be both technically sound and visually right at the same time.
I’ve made it to six countries so far — France, Switzerland, Germany, Iceland, Macedonia, and Scotland — and what stays with me from each one is the landscape. I’m drawn to natural beauty above everything else, and to mountains in particular. The long approaches, the moment a valley opens up below you, the feeling of being somewhere that took real effort to reach.
But just as much as the scenery, I love the people. Every country I’ve been to has taught me something I couldn’t have learned at home — whether that’s sitting with locals in a Macedonian village or just having a conversation that wouldn’t have happened anywhere else.
I’ve been climbing for years and competed on UVA’s climbing team, which won the USA Climbing Collegiate Divisional in 2023 — a result that came from a group of people who genuinely cared about getting better together.
Outside of competition, climbing is something I come back to because it requires total focus. There’s no room for anything else when you’re working a hard route — which, depending on the day, is exactly what you need. It also tends to put you in places that are difficult to reach any other way.